MIME-Version: 1.0 Content-Location: file:///C:/DE852224/Legend.htm Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="us-ascii" =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Legend

 =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      PROGRAM LEGEND        =             &nb= sp;            =             &nb= sp;       Legend 

      VERSION 80= -1 (SEPTEMBER 1980)        =             &nb= sp;            =      Legend 

      VERSION 84= -1 (NOVEMBER 1984)        =             &nb= sp;            =       Legend 

      VERSION 86= -1 (JANUARY 1986) *CORRECTED BASED ON USER COMMENTS      Legend 

        =                     =       *FORTRAN-77/H VERSION        =           Legend 

      VERSION 87= -1 (JANUARY 1987) *CORRECTED BASED ON USER COMMENTS      Legend 

      VERSION 88= -1 (JULY 1988)    *OPTION...INTERNALLY DEFINE ALL I/O    Legend 

        =             &nb= sp;              FILE NAMES (SEE, SUBROUTINE FILEIO  &= nbsp; Legend 

        =             &nb= sp;            =   FOR DETAILS).        =             &nb= sp;    Legend 

        =             &nb= sp;             *IMPROVED BASED ON USER COMMENTS.      Legend 

      VERSION 89= -1 (JANUARY 1989) *PSYCHOANALYZED BY PROGRAM FREUD TO    Legend 

        =             &nb= sp;            =   INSURE PROGRAM WILL NOT DO ANYTHING   Legend 

        =             &nb= sp;            =   CRAZY.        =             &nb= sp;           Legend 

        =             &nb= sp;             *UPDATED TO USE NEW PROGRAM CONVERT    Legend 

        =             &nb= sp;            =   KEYWORDS.        =             &nb= sp;        Legend 

        =             &nb= sp;             *ADDED LIVERMORE CIVIC COMPILER        Legend 

        =             &nb= sp;            =   CONVENTIONS.        =              =      Legend 

      VERSION 92= -1 (JANUARY 1992) *FOR ANGULAR DISTRIBUTIONS CALCULATED  Legend 

        =             &nb= sp;            =   FROM LEGENDRE COEFFICIENTS, INTERVAL  Legend 

        =             &nb= sp;            =   HALF TO CONVERGENCE.        =           Legend 

        =             &nb= sp;             *UPDATED BASED ON USER COMMENTS        Legend 

        =             &nb= sp;             *ADDED FORTRAN SAVE OPTION        =      Legend 

        =             &nb= sp;             *ADDED SELECTED OF DATA TO PROCESS     Legend  

        =             &nb= sp;            =   BY MAT/MF/MT/ENERGY RANGES.        =    Legend 

        =             &nb= sp;             *WARNING...THE INPUT PARAMETER FORMAT  Legend 

        =             &nb= sp;            =   HAS BEEN CHANGED - FOR DETAILS SEE    Legend 

                =             &nb= sp;      BELOW.        =             &nb= sp;           Legend 

      VERSION 92= -2 (SEPT. 1992)   *CORRECTED PROCESSING OF ISOTROPIC   &= nbsp; Legend 

        =             &nb= sp;            =   ANGULAR DISTRIBUTIONS        =          Legend 

      VERSION 94= -1 (JANUARY 1994) *VARIABLE ENDF/B DATA FILENAMES        Legend 

        =             &nb= sp;            =   TO ALLOW ACCESS TO FILE STRUCTURES    Legend 

        =             &nb= sp;            =   (WARNING - INPUT PARAMETER FORMAT     Legend 

        =             &nb= sp;              HAS BEEN CHANGED)        =              Legend 

        =             &nb= sp;             *CLOSE ALL FILES BEFORE TERMINATING    Legend 

        =             &nb= sp;            =   (SEE, SUBROUTINE ENDIT)        =        Legend 

      VERSION 96= -1 (JANUARY 1996) *COMPLETE RE-WRITE        =              Legend 

        =             &nb= sp;             *IMPROVED COMPUTER INDE= PENDENCE        Legend 

        =             &nb= sp;             *ALL DOUBLE PRECISION        =           Legend 

        =             &nb= sp;             *ON SCREEN OUTPUT        =             &nb= sp; Legend 

        =             &nb= sp;             *UNIFORM TREATMENT OF ENDF/B I/O       Legend 

        =             &nb= sp;             *IMPROVED OUTPUT PRECISION        =      Legend 

        =             &nb= sp;             *INCREASED MAX. POINTS FROM 5,000      Legend 

        =             &nb= sp;            =   TO 20,000.        =             &nb= sp;       Legend 

      VERSION 99= -1 (MARCH 1999)   *CORRECTED CHARACTER TO FLOATING       Lege= nd 

        =             &nb= sp;            =   POINT READ FOR MORE DIGITS            Legend 

        =             &nb= sp;             *UPDATED TEST FOR ENDF/B FORMAT        Legend 

        =             &nb= sp;            =   VERSION BASED ON RECENT FORMAT CHANGE Legend 

        =             &nb= sp;             *GENERAL IMPROVEMENTS BASED ON         Legend 

        =             &nb= sp;            =   USER FEEDBACK        =             &nb= sp;    Legend 

      VERS. 2000= -1 (FEBRUARY 2000)*GENERAL IMPROVEMENTS BASED ON         Legend 

        =             &nb= sp;            =   USER FEEDBACK        =             &nb= sp;    Legend 

      VERS. 2001= -1 (MARCH 2001)   *UPDATED TO HANDLE COMBINATIONS OF   &n= bsp; Legend 

        =             &nb= sp;            =   LEGENDRE COEFFICIENTS AT LOW ENERGY   Legend 

        =             &nb= sp;            =   AND TABULATED DATA AT HIGH ENERGY.    Legend 

      VERS. 2002= -1 (MAY 2002)     *OPTIONAL INPUT PARAMETERS        =      Legend 

      VERS. 2004= -1 (MARCH 2004)   *ADDED INC= LUDE FOR COMMON        =       Legend 

        =             &nb= sp;             *ZERO ANGULAR DISTRIBUTIONS ARE O.K.   Legend 

        =             &nb= sp;             =  (PREVIOUSLY ZERO OR NEGATIVE WAS      Legend 

        =             &nb= sp;            =    TREATED AS AN ERROR - ZERO IS O.K.   Legend 

        =             &nb= sp;            =    FOR SOME REACTIONS OVER SOME COSINE=   Legend 

        =             &nb= sp;            =    RANGES)        =             &nb= sp;         Legend 

      VERS. 2006= -1 (MARCH 2006)   *INCREASED MAXIMUM NUMBER OF LEGENDRE  Le= gend 

        =             &nb= sp;            =   COEFFICIENTS FROM 50 TO 500.        =   Legend 

        =             &nb= sp;            =   WARNING - THE RECURSION RELATIONSHIP  Legend 

        =             &nb= sp;            =   FOR LEGENDRE POLYNOMIALS BECOMES      Legend 

        =             &nb= sp;            =   UNSTABLE IN HIGHER ORDER POLYTNOMIALS Legend 

        =             &nb= sp;            =   EVEN USING DOUBLE PRECISION.        =   Legend 

      VERS. 2007= -1 (JAN.  2007)   *CHECKED AGAINST ALL ENDF/B= =3DVII.       Legend 

        =             &nb= sp;             *INCREASED MAX. POINTS FROM 60,000     Legend 

        =             &nb= sp;            =   TO 240,000.        =                    Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      OWNED, MAINTAINED AND DISTRIBUTED BY        =             &nb= sp;          Legend 

      ------------------------------------        =             &nb= sp;          Legend 

      THE NUCLEA= R DATA SECTION        =             &nb= sp;            =           Legend 

      INTERNATIO= NAL ATOMIC ENERGY AGENCY        =             &nb= sp;            Legend 

      P.O. BOX 100        =             &nb= sp;            =             &nb= sp;         Legend 

      A-1400, VIENNA, AUSTRIA        =             &nb= sp;            =            Legend 

      EUROPE        =             &nb= sp;            =             &nb= sp;            =    Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      ORIGINALLY WRITTEN BY        =             &nb= sp;            =              Legend 

      ------------------------------------        =             &nb= sp;          Legend 

      DERMOTT E. CULLEN        =             &nb= sp;            =             &nb= sp;    Legend 

      CURRENT ADDRESS           =             &nb= sp;            =             &nb= sp;   Legend 

      UNIVERSITY= OF CALIFORNIA        =             &nb= sp;            =           Legend 

      LAWRENCE LIVERMORE NATIONAL LABORATORY        =             &nb= sp;        Legend 

      L-159        =             &nb= sp;          =             &nb= sp;            =       Legend 

      P.O. BOX 808        =             &nb= sp;            =             &nb= sp;         Legend 

      LIVERMORE,= CA 94550        =             &nb= sp;            =             &nb= sp;  Legend 

      U.S.A.        =             &nb= sp;                   =             &nb= sp;        Legend 

      TELEPHONE<= span style=3D'mso-spacerun:yes'>  925-423-7359        =             &nb= sp;            =            Legend 

      E. MAIL    CULLEN1@LLNL.GOV        =             &nb= sp;            =        Legend 

      WEBSITE    HTTP://WWW.LLNL.GOV/CULLEN1        =           =            Le= gend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      PURPOSE        =             &nb= sp;            =             &nb= sp;            =   Legend 

      -------        =             &nb= sp;            =             &nb= sp;             =  Legend 

      CALCULATE LINEARLY INTERPOLABLE TABULATED ANGULAR DISTRIBUTIONS    Legend 

      STARTING F= ROM DATA IN THE ENDF/B FORMAT. ANGULAR DISTRIBUTIONS     Legend 

      MAY BE DES= CRIBED IN THE ENDF/B FORMAT IN ONE OF THREE WAYS.        Legend 

      FOR EACH OF THESE THREE FORMS THE USER MAY CHOOSE (SEE, INPUT      Legend 

      OPTIONS) TO EITHER COPY EACH TYPE OF DATA OR TO PROCESS IT AT      Legend 

      AS FOLLOWS= ,        =             &nb= sp;            =             &nb= sp;          Legend 

          =             &nb= sp;            =             &nb= sp;            =             &nb= sp;Legend 

      (1) ANGULAR DISTRIBUTION IS ISOTROPIC AT ALL ENERGIES (LTT=3D0)      Legend 

      -------------------------------------------------------------      Legend 

      IN THIS CA= SE THE INPUT DATA DOES NOT INCLUDE ANY ANGULAR        =    Legend 

      DISTRIBUTI= ONS. A SECTION MERELY CONTAINS A FLAG TO INDICATE        Legend 

      THE ANGULAR DISTRIBUTION IS ISOTROPIC AT ALL ENERGIES. IN THIS     Legend 

      CASE THE S= ECTION IS OUTPUT IN EXACTLY THE SAME FORM IN WHICH IT    Legend 

      WAS READ F= ROM THE INPUT.        =             &nb= sp;            =           Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      (2) ANGULAR DISTRIBUTIONS GIVEN BY LEGENDRE COEFFICIENTS (LTT=3D1)   Legend 

      ----------------------------------------------------------------   Legend 

      LEGENDRE COEFFICIENTS ARE GIVEN AT A SERIES OF ENERGIES. AN        Legend 

      INTERPOLAT= ION LAW IS GIVEN BETWEEN ENERGIES. THE INTERPOLATION     Legend 

      LAW BETWEEN ENERGIES IS COPIED AS INPUT (I.E., NO ATTEMPT IS       Legend 

      MADE TO LINEARIZE THE VARIATION WITH ENERGY). FOR EACH ENERGY AT   Legend 

      WHICH LEGE= NDRE COEFFICIENTS ARE GIVEN A LINEARLY INTERPOLABLE      Legend 

      ANGULAR DISITRIBUTION IS RECONSTRUCTED IN THE SYSTEM IN WHICH THE  Legend 

      THE COEFFI= CIENTS ARE GIVEN (I.E., CM OR LAB - NO ATTEMPT IS MADE   Legend 

      TO CONVERT= FROM ONE SYSTEM TO THE OTHER). A MAXIMUM OF 50 LEGENDRE Legend 

      COEFFICIEN= TS IS ALLOWED. REGARDLESS OF THE NUMBER OF COEFFICIENTS  Legend 

      INPUT THE PROGRAM WILL ONLY USE COEFFICIENTS UP TO THE LAST ORDER  Legend 

      AT WHICH T= HE COEFFICIENTS ARE NON-ZERO (E.G. IF COEFFICIENTS P1    Legend 

      THROUGH P1= 2 ARE READ, BUT P9=3DP10=3DP11=3DP12=3D0.0, THE PROGRAM WILL     Legend 

      ONLY USE COEFFICIENTS UP TO P8). IF OVER 50 NON-ZERO COEFFICIENTS  Legend 

      ARE READ O= NLY THE FIRST 50 WILL BE USED.        =             &nb= sp;      Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      (2) ANGULAR DISTRIBUTIONS IS TABULATED (LTT=3D2)        =              Legend 

      ----------------------------------------------------------------   Legend 

      ANGULAR DISTRIBUTIONS ARE GIVEN AT A SERIES OF ENERGIES. AN        Legend 

      INTERPOLAT= ION LAW IS GIVEN BETWEEN ENERGIES AND A SECOND        =    Legend 

      INTERPOLAT= ION LAW IS GIVEN AT EACH ENERGY TO INTERPOLATE BETWEEN   Legend 

      THE POINTS= IN EACH TABULATED DISTRIBUTION. AT EACH ENERGY THE      Legend 

      ANGULAR DISTRIBUTION WILL BE CONVERTED TO LINEARLY INTERPOLABLE    Legend 

      FORM. THE INTERPOLATION BETWEEN ENERGIES IS OUTPUT EXACTLY AS      Legend 

      INPUT. THE INTERPOLATION LAW AT EACH ENERGY IS OUTPUT TO INDICATE  Legend 

      THE NOW LI= NEARLY INTERPOLABLE ANGULAR DISTRIBUTION.        =         Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      (3) LEGEND= RE COEFFICIENTS AND TABULATED (LTT=3D3)        =             Legend 

      ----------------------------------------------------------------   Legend 

      ENDF-102 S= AYS THIS SHOULD BE LTT=3D4, BUT ALL OF THE EVALUATIONS     Legend 

      IN ENDF/B-= VI, RELEASE 7, USE LTT=3D3? THIS CODE WILL TREAT THESE     Legend 

      AS LTT=3D4= - SEE BELOW.        =             &nb= sp;            =              Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      (4) LEGEND= RE COEFFICIENTS AND TABULATED (LTT=3D4)               =      Legend 

      ----------------------------------------------------------------   Legend 

      THIS IS A COMBINATION OF (1) AND (2) DESCRIBED ABOVE. THE        =   Legend 

      LEGENDRE D= ATA IS ALWAYS GIVEN FIRST, FOR LOWER ENERGIES,           Legend 

      FOLLOWED BY TABULATED ANGULAR DISTRIBUTIONS, FOR HIGHER ENERGIES.  Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      THIS TYPE = OF DATA CAN ONLY BE COPIED OR ALL CONVERTED TO        =    Legend  

      TABULATED (LTT=3D2).        =             &nb= sp;            =             &nb= sp;   Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      POINT VALU= ES - NORMALIZED VS. UNNORMALIZED        =             &nb= sp;    Legend 

      ----------= -------------------------------------------------------- Legend 

      THE VALUE = OF AN ANGULAR DISTRIBUTION AT ANY COSINE WILL BE         Legend 

      CORRECTLY CALCULATED BY THIS CODE, BASED EITHER DIRECTLY ON THE    Legend 

      ANGULAR DI= STRIBUTION, OR ON THE SUM OF THE CONTRIBUTING LEGENDRE   Legend 

      MOMENTS.        =             &nb= sp;            =             &nb= sp;             Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      ENDF/B ANG= ULAR DISTRIBUTIONS ARE BY DEFINITION NORMALIZED WHEN     Legend 

      INTEGRATED= OVER COSINE. THEREFORE THIS CODE WILL NORMALIZE EACH    Legend 

      ANGULAR DISTRIBUTION BEFORE IT IS OUTPUT. THE OUTPUT REPORT FROM   Legend 

      THIS CODE = WILL INDICATE THE NORMALIZATION FACTOR USED.        =      Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      THE REASON= THAT AN ANGULAR DISTRIBUTION MAY NOT BE NORMALIZED IS   Legend 

      DUE TO THE APPROXIMATION OF CREATING LINEARLY INTERPOLABLE         Legend 

      TABULATED ANGULAR DISTRIBUTIONS - THE MORE ACCURATELY THIS IS      Legend 

      DONE THE C= LOSER THE NORMALIZATION FACTOR WILL BE TO UNITY. AS YOU  Legend 

      DECREASE T= HE ALLOWABLE ERROR THE NORMALIZED VALUES WILL APPROACH   Legend 

      THE CORRECT POINT VALUES CALCULATED BY THE CODE.        =            Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      SINCE THE = DATA IS NORMALIZED PRIOR TO OUTPUT THE RESULTS IN THE    Legend 

      ENDF/B FOR= MAT MAY DIFFER SLIGHTLY FROM VALUES REFERRED TO BE ERROR Legend 

      MESSAGES, = ETC. PRINTED BY THE CODE DURING EXECUTION. IN ALL CASES  Legend 

      THE VALUES PRINTED BY THE CODE IN ERROR MESSAGES, ETC. SHOULD BE   Legend 

      CONSIDERED= TO BE THE CORRECT VALUES AND THE OUTPUT TABULATED       Legend 

      ANGULAR DISTRIBUTIONS APPROXIMATE DUE TO THE RE-NORMALIZATION -    Legend 

      TO RE-ITER= ATE, THE OUTPUT TABULATED VALUES ARE APPROXIMATE DUE     Legend 

      TO THE APPROXIMATIONS USED IN CONSTRUCTING LINEAR INTERPOLABLE     Legend 

      ANGULAR DISTRIBUTIONS TO WITHIN SOME ALLOWABLE TOLERANCE.        =   Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      ELIMINATIO= N OF NEGATIVE VALUES        =             &nb= sp;            =     Legend 

      ------------------------------        =             &nb= sp;            =     Legend 

      THE RECONSTRUCTED ANGULAR DISTRIBUTION WILL BE TESTED AND IF IT    Legend 

      IS NEGATIV= E AT ONE OR MORE COSINES AN ERROR MESSAGE WILL BE OUTPUT Legend 

      AND BASED = ON THE INPUT OPTION SELECTED ONE OF THE FOLLOWING        Legend 

      CORRECTIVE ACTIONS WILL BE TAKEN (SEE, INPUT OPTIONS),        =      Legend 

      (1) NO CORRECTION        =              =             &nb= sp;            =     Legend 

      (2) CHANGE INDIVIDUAL LEGENDRE COEFFICIENTS (EACH BY LESS THAN     Legend 

        =   1.0 PER-CENT) UNTIL THE RECONSTRUCTED ANGULAR DISTRIBUTION     Legend 

        =   IS POSITIVE (MINIMUM MORE THAN 1 MILLI-BARN). THE ALLOWABLE    Legend 

        =   PER-CENT CHANGE IN COEFFICIENTS AND MINIMUM CROSS SECTION CAN  Legend 

        =   BE CHANGED BY INPUT.        =             &nb= sp;            =           Legend 

      (3) CHANGE= ALL LEGENDRE COEFFICIENTS TO FORCE DISTRIBUTION TO BE   Legend 

        =   POSITIVE (MINIMUM MORE THAN 1 MILLI-BARN). WITH THIS OPTION    Legend 

        =   THERE IS NO RESTRICTION ON THE AMOUNT THAT EACH COEFFICIENT    Legend 

        =   IS CHANGED AND AS SUCH THIS OPTION SHOULD BE USED WITH         Legend 

        =   CAUTION AND ONLY AS A LAST RESORT IF NO OTHER APPROACH CAN     Legend 

        =   BE USED TO MAKE THE DISTRIBUTION POSITIVE.        =              Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      OUTPUT        =             &nb= sp;            =             &nb= sp;            =    Legend 

      ------        =             &nb= sp;            =             &nb= sp;            =    Legend 

      THE USER M= AY REQUEST OUTPUT OF EITHER,        =             &nb= sp;        Legend 

      (1) TABULATED VALUES - POSSIB= LY CORRECTED TO ELIMINATE NEGATIVE    Legend 

        =   VALUES. THE TABULATED DISTRIBUTION WILL BE NORMALIZED BEFORE   Legend 

        =   OUTPUT.        =             &nb= sp;            =             &nb= sp;          Legend 

      (2) LEGEND= RE COEFFICIENTS - POSSIBLY CORRECTED TO ELIMINATE        Legend 

        =   NEGATIVE VALUES AND WITHOUT HIGHER ORDER ZERO COEFFICIENTS.    Legend 

        =   BY DEFINITION DISTRIBUTIONS DEFINED BY LEGENDRE COEFFICIENTS   Legend 

        =   ARE NORMALIZED TO UNITY.        =             &nb= sp;            =       Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      (3) ANGULAR DISTRIBUTIONS GIVEN BY A TABULATION (LTT=3D2)        =     Legend 

      -------------------------------------------------------        =     Legend 

      TABULATED ANGULAR DISTRIBUTIONS ARE GIVEN AT A SERIES OF ENERGIES. Legend 

      AN INTERPO= LATION LAW IS GIVEN BETWEEN ENERGIES. THE INTERPOLATION  Legend 

      LAW BETWEEN ENERGIES IS COPIED AS INPUT (I.E., NO ATTEMPT IS       Legend 

<= /p>

      MADE TO LINEARIZE THE VARIATION WITH ENERGY). FOR EACH ENERGY AT   Legend 

      AT WHICH TABULATED DATA ARE GIVEN A LINEARLY INTERPOLABLE ANGULAR  Legend 

      DISTRIBUTI= ON IS CONSTRUCTED IN THE SYSTEM IN WHICH THE TABULATED   Legend 

      DATA ARE G= IVEN (I.E., CM OR LAB - NO ATTEMPT IS MADE TO CONVERT    Legend 

      FROM ONE S= YSTEM TO THE OTHER). A MAXIMUM OF 60000 POINTS IS ALLOWE Legend 

      TO REPRESE= NT THE ANGULAR DISTRIBUTION AT EACH ENERGY.            =   Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      ELIMINATIO= N OF NEGATIVE VALUES        =             &nb= sp;            =     Legend 

      ------------------------------        =             &nb= sp;            =     Legend 

      THE RECONSTRUCTED ANGULAR DISTRIBUTION WILL BE TESTED AND IF IT    Legend 

      IS NEGATIV= E AT ONE OR MORE COSINES AN ERROR MESSAGE WILL BE OUTPUT Legend 

      AND BASED = ON THE INPUT OPTION SELECTED ONE OF THE FOLLOWING        Legend 

      CORRECTIVE ACTIO= NS WILL BE TAKEN (SEE, INPUT OPTIONS),        =      Legend 

      (1) NO CORRECTION        =             &nb= sp;            =             &nb= sp;    Legend 

      (2) CHANGE= ALL TABULATED VALUES TO FORCE DISTRIBUTION TO BE        Legend 

        =   POSITIVE (MINIMUM MORE THAN 1 MILLI-BARN). THE MINIMUM VALUE   Legend 

        =   MAY BE CHANGED BY INPUT. WITH THIS OPTION THERE IS NO        =   Legend 

        =   RESTRICTION ON THE AMOUNT THAT EACH VALUE IS CHANGED AND AS    Legend 

        =   SUCH THIS OPTION SHOULD BE USED WITH CAUTION AND ONLY AS A     Legend 

        =   LAST RESORT IF NO OTHER APPROACH CAN BE USED TO MAKE THE       Lege= nd 

        =   DISTRIBUTION POSITIVE.        =             &nb= sp;            =         Legend 

        =             &nb= sp;                  =             &nb= sp;            =          Legend 

      OUTPUT        =             &nb= sp;            =             &nb= sp;            =    Legend 

      ------        =             &nb= sp;            =             &nb= sp;            =    Legend 

      THE OUTPUT= WILL BE THE LINEARIZED ANGULAR DISTRIBUTION. THE        Legend 

      TABULATED DISTRIBUTION WILL BE NORMALIZED TO UNITY BEFORE OUTPUT.  Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      CORRECTING NEGATIVE ANGULAR DISTRIBUTION             =             &nb= sp; Legend 

      ----------------------------------------        =             &nb= sp;      Legend 

      IF AN ANGU= LAR DISTRIBUTION IS NEGATIVE AN ERROR MESSAGE WILL BE    Legend 

      PRINTED AN= D THE USER MAY DECIDE (BASED ON INPUT OPTION) TO,        Legend 

      (1) NOT PE= RFORM ANY CORRECTIVE ACTION.        =             &nb= sp;        Legend 

      (2) FOR TABULATED DISTRIBUTIONS - ADD THE SAME VALUE TO EACH POINT Legend 

        =   VALUE SUCH THAT WHEN THE DISTRIBUTION IS RE-NORMALIZED THE     Legend 

        =   MINIMUM VALUE IS 0.001 (1 MILLI-BARN). THE MINIMUM VALUE CAN   Legend 

        =   BE CHANGED BY INPUT. WARNING...EXCEPT FOR SELECTION OF THE     Legend 

        =   MINIMUM VALUE (BY INPUT) THE USER HAS NO CONTROL OVER HOW      Legend 

        =   MUCH THE DISTRIBUTION IS CHANGED. THEREFORE THIS OPTION SHOULD Legend 

        =   BE USED WITH CAUTION.        =             &nb= sp;            =          Legend 

      (3) FOR LE= GENDRE COEFFICIENTS ONE OF TWO OPTIONS MAY BE SELECTED,  Legend 

      (A) CHANGE INDIVIDUAL COEFFICIENTS (NO ONE COEFFICIENT BY MORE     Legend 

        =   THAN 1 PER-CENT) TO MAKE THE DISTRIBUTION POSITIVE WITH A      Legend 

        =   MINIMUM VALUE OF 0.001 (1 MILLI-BARN). THE MAXIMUM PER-CENT    Legend 

        =   CHANGE IN EACH COEFFICIENT AND MINIMUM VALUE MAY BE CHANGED    Legend 

        =   BY INPUT. INPUT THE PROGRAM CANNOT MAKE THE DISTRIBUTION       Lege= nd 

        =   POSITIVE BY CHANGING EACH COEFFICIENT BY UP TO THE MAXIMUM     Legend 

        =   ALLOWABLE AMOUNT, THE ORIGINAL ANGULAR DISTRIBUTION OR         Legend 

        =   COEFFICIENTS WILL BE OUTPUT. ONLY IN THE LATTER CASE SHOULD    Legend 

        =   ONE CONSIDER USING OPTION (B) DESCRIBED BELOW.        =          Legend 

      (B) LOGICA= LLY ADD THE SAME VALUE TO EACH POINT VALUE SUCH THAT     Legend 

        =   WHEN THE DISTRIBUTION IS RE-NORMALIZED THE MINIMUM VALUE IS    Legend 

        =   0.001 (1 MILLI-BARN). THIS IS EQUIVALENT AT INCREASING P0      Legend 

        =   BY A CERTAIN AMOUNT AND RE-NORMALIZATION IS EQUIVALENT TO THEN Legend 

        =   DIVIDING EACH COEFFICIENT BY A CERTAIN AMOUNT. THEREFORE,      Legend 

        =   WHAT IS PHYSICALLY DONE BY THE PROGRAM IS TO DIVIDE EACH       Lege= nd 

        =   COEFFICIENT BY THE SAME AMOUNT. WARNING..EXCEPT FOR SELECTION  Legend 

        =   OF THE MINIMUM VALUE (BY INPUT) THE USER HAS NO CONTROL OVER   Legend 

        =   HOW MUCH THE DISTRIBUTION IS CHANGED. THEREFORE THIS OPTION    Legend 

        =   SHOULD BE USED WITH CAUTION.        =             &nb= sp;              Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      WARNING ME= SSAGES FROM PROGRAM        =             &nb= sp;            =      Legend 

      -----------------------------        =             &nb= sp;            =      Legend 

      THE WARNING MESSAGES PRINTED BY THIS PROGRAM SHOULD ONLY BE        Legend 

      CONSIDERED= TO BE EXACTLY THAT..WARNINGS..NOT AN ABSOLUTE JUDGEMENT Legend 

      BY THIS PR= OGRAM THAT THERE IS SOMETHING WRONG WITH THE DATA. WHEN  Legend 

      WARNING ME= SSAGES ARE PRINTED EXAMINE THE DATA AND EITHER TAKE NO   Legend 

      ACTION (IF= YOU FEEL THAT THE DATA IS O.K.) OR CORRECT THE DATA     Legend 

      (IF YOU FE= EL THAT THE DATA IS INCORRECT AND YOU CAN CORRECT IT).   Legend 

        =                  =             &nb= sp;            =             &nb= sp;          Legen= d 

      VALIDITY OF MODIFIED DATA        =             &nb= sp;            =          Legend 

      -------------------------        =             &nb= sp;            =          Legend 

      BEFORE BEL= IEVING AND USING DATA WHICH HAS BEEN MODIFIED (EITHER    Legend 

      TABULATED ANGULAR DISTRIBUTIONS OR LEGENDRE COEFFICIENTS) THE USER Legend 

      SHOULD INS= URE THAT THE MODIFIED DATA IS PHYSICALLY MORE ACCEPTABLE Legend 

      THAN THE ORIGINAL DATA. IN ORDER TO DO THIS ONE OR MORE OF THE     Legend 

      FOLLOWING METHODS SHOULD BE USED,        =             &nb= sp;             Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      (1) USE THE ENERGY VARIATION TESTS BUILT-IN TO THIS PROGRAM AND    Legend 

        =   EVALPLOT TO PLOT THE ENERGY DEPENDENCE OF THE LEGENDRE         Legend 

        =   COEFFICIENTS IN ORDER TO IDENTIFY AND CORRECT (BY HAND...NOT   Legend 

        =   BY THIS PROGRAM) ANY COEFFICIENTS WHICH HAVE UNREALISTIC       Legend 

        =   ENERGY AND L ORDER VARIATIONS. THIS SHOULD ALWAYS BE DONE      Legend 

        =   FIRST TO ELIMINATE MAJOR PROBLEMS BEFORE USING THIS PROGRAM    Legend 

        =   TO AUTOMATICALLY MAKE MINOR CORRECTIONS.        =                Legen= d 

      (1) OUTPUT= AND PLOT THE UNCORRECTED AND CORRECTED ANGULAR        =   Legend 

        =   DISTRIBUTIONS. COMPARE THE PLOTS TO INSURE THAT THE CORRECTED  Legend 

        =   DATA DOES NOT SERIOUSLY CHANGE THE ENERGY DEPENDENCE OF THE    Legend 

        =   ANGULAR DISTRIBUTION.        =             &nb= sp;            =          Legend 

      (2) IF PLO= TTING CAPABILITY IS NOT AVAIALABLE, USE THE PRINTED OUT  Legend 

        =   OF THIS PROGRAM TO DETERMINE HOW MUCH THE TABULATED ANGULAR    Legend 

          DISTRIBUTIO= N OR LEGENDRE COEFFICIENTS HAVE BEEN MODIFIED.      Legend 

        =   GENERALLY IF ONE COEFFICIENT HAS BEEN ONLY SLIGHTLY MODIFIED   Legend 

        =   THE DISTRIBUTION WILL BE ACCEPTABLE. HOWEVER IF MANY        =    Legend 

        =   COEFFICIENTS HAVE BEEN MODIFIED THE RESULT WILL NOT BE         Legend 

        =   RELIABLE.        =             &nb= sp;            =             &nb= sp;        Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      SEEING ANG= ULAR DISTRIBUTIONS AND LEGENDRE COEFFICIENTS        =      Legend 

      ------------------------------------------------------        =      Legend 

      PROGRAM EV= ALPLOT CAN BE USED TO PLOT ANGULAR DISTRIBUTION AND      Legend 

      LEGENDRE COEFFICIENTS - WHEN IT COMES TO CHECKING THIS TYPE OF     Legend 

      DATA THERE= IS NO SUBSTITUTE FOR PLOTS OF THE DATA TO MAKE THE      Legend 

      JOB EASY A= ND STRAIGHTFORWARD.        =             &nb= sp;            =      Legend 

        =             &nb= sp;            =                     =             &nb= sp;       Legend 

      FOR LEGEND= RE COEFFICIENTS EVALPLOT CAN BE USED TO SEE THE ENERGY   Legend 

      DEPENDENCE= OF EACH COEFFICIENT - THIS IS AN EXTREMELY EASY AND     Legend 

      USEFUL WAY= TO CHECK FOR ERRORS IN THE BASIC DATA.        =           Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      FOR ANGULAR DISTRIBUTION EVALPLOT CAN BE USED TO PLOT THEM AT      Legend 

      EACH ENERG= Y THAT THEY ARE TABULATED - THIS IS ALSO AN EASY AND     Legend 

      USEFUL WAY= TO CHECK FOR ERRORS.        =             &nb= sp;            =    Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      I/O UNIT DEFINITIONS        =             &nb= sp;            =             &nb= sp; Legend 

      --------------------        =             &nb= sp;            =             &nb= sp; Legend 

      UNIT  DESCRIPTION        =             &nb= sp;            =             &nb= sp;    Legend 

      ----  -----------        =             &nb= sp;            =             &nb= sp;    Legend 

        2   INPUT CARDS        =             &nb= sp;            =             &nb= sp;    Legend 

        3   OUTPUT REPORT<= span style=3D'mso-spacerun:yes'>        =             &nb= sp;            =             &nb= sp;  Legend 

       10   ORIGINAL DATA IN ENDF/B FORMAT        =             &nb= sp;          Legend 

       11   FINAL DATA IN ENDF/B FORMAT<= span style=3D'mso-spacerun:yes'>        =             &nb= sp;             Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      OPTIONAL STANDARD FILE NAMES (SEE SUBROUTINE FILIO1 AND FILIO2)    Legend 

      ---------------------------------------------------------------    Legend 

      UNIT  FILE NAME        =             &nb= sp;            =             &nb= sp;      Legend 

      ----  ----------        =             &nb= sp;            =             &nb= sp;     Legend 

        2   LEGEND.INP        =            =             &nb= sp;            =        Legend 

        3   LEGEND.LST        =             &nb= sp;            =             &nb= sp;     Legend 

       10   ENDFB.IN        =             &nb= sp;            =             &nb= sp;       Legend 

       11   ENDFB.OUT        =             &nb= sp;         =             &nb= sp;         Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      INPUT CARD=         =             &nb= sp;            =             &nb= sp;           Legend 

      ----------=         =             &nb= sp;            =             =             Legend 

  CARD COLS.  FORMAT  DESCRIPTION        =             &nb= sp;            =        Legend 

  ---- -----  ------ -----------        =             &nb= sp;            =         Legend 

   1    1-11   E11.4 FRACTIONAL THINNING CRITERIA     &nbs= p;                =   Legend 

       12-2= 2   I11   MAXIMUM NUMBER OF POINTS IN ANGULAR DISTRIBUTION    Legend 

        =              RECONSTRUCTED FROM LEGENDRE COEFFICIENTS (PRESENT   Legend 

        =              LIMITS ARE 11 TO 60000 POINTS)        =             &nb= sp; Legend 

        =             *THIS OPTION CAN BE USED TO RUN QUICK, BUT NOT       Legend 

        =              NECESSARILY SO ACCURATE CALCULATIONS - TO ROUGHLY   Legend 

        =              SEE WHAT THE ANGULAR DISTRIBUTIONS LOOK LIKE.       Legend 

         =            *IT IS RECOMMENDED THAT YOU USE 0 AS INPUT - IN      Legend 

        =              WHICH CASE THE PROGRAM WILL USE THE MAXIMUM         Legend 

        =              ALLOWABLE NUMBER OF POINTS =3D 60000.        =          Legend 

       23-3= 3   I11   TABULATED ANGULAR DISTRIBUTI= ON TREATMENT        =     Legend 

        =              =3D 0 - COPY TABLES        =             &nb= sp;            =   Legend 

        =              =3D 1 - LINEARIZE TABLES (OUTPUT TABLES)        =       Legend 

        =              =3D 2 - LINEARIZE AND THIN TABLES (OUTPUT TABLES)     Legend 

       34-4= 4   I11   LEGENDRE COEFFICIENT TREATMENT     &nb= sp;            =     Legend 

        =              =3D 0 - COPY LEGENDRE COEFFICIENTS        =             Legend 

        =              =3D 1 - RECONSTRUCT TABULATED ANGULAR DISTRIBUTION.   Legend 

        =             &nb= sp;      (OUTPUT TABLES).   &= nbsp;           &nbs= p;            &= nbsp; Legend 

        =              =3D 2 - RECONSTRUCT TABULATED ANGULAR DISTRIBUTION.   Legend 

        =             &nb= sp;      (OUTPUT LEGENDRE COEFFICIENTS).        =        Legend 

       45-5= 5   I11   NEGATIVE ANGULAR DISTRIBUTION TREATMENT.        =     Legend 

        =              =3D 0 - NO CORRECTION        =             &nb= sp;            Legend 

        =              =3D 1 - TABULATE DATA - NO CORRECTION.        =         Legend 

        =             &nb= sp;    - LEGENDRE DATA - CHANGE COEFFICIENTS        =    Legend 

        =             &nb= sp;      (NONE BY MORE THAN 1.0 PER-CENT - CAN BE      Legend 

        =             &nb= sp;      CHANGED BY INPUT).   = ;                     =     Legend 

        =              =3D 2 - FORCE DISTRIBUTIONS TO BE POSITIVE        =     Legend 

        =             &nb= sp;      (TABULATED OR LEGENDRE DATA).        =          Legend 

       56-6= 6   I11   LEGENDRE COEFFICIENT VARIATI= ON TEST FLAG.           Legend 

        =              =3D 0 - TEST TESTS.        =             &nb= sp;            =   Legend 

        =              =3D 1 - PERFORM TESTS,        =             &nb= sp;           Legend 

        =             &nb= sp;      (A) LEGENDRE ORDER INCREASES WITH ENERGY.     Legend 

        =             &nb= sp;      (C) MONOTONIC VARIATION OF COEFFICIENTS       Legend 

        =             &nb= sp;          AS A FUNCTION OF ENERGY.        =           Legend 

        =             &nb= sp;      (C) COEFFICIENTS DECREASE AS A FUNCTION OF    Legend 

                 =             &nb= sp; LEGENDRE ORDER.      =             &nb= sp;        Legend 

    2   1-60   60A1  ENDF/B INPUT DATA FILENAME        =             &nb= sp;     Legend 

        =              (STANDARD OPTION =3D ENDFB.IN)        =             &nb= sp;   Legend 

    3   1-60   60A1  ENDF/B OUTPUT DATA FILENAME        =             &nb= sp;    Legend 

        =              (STANDARD OPTION =3D ENDFB.OUT)        =             &nb= sp;  Legend 

  4-N   1- 6    I6   LOWER MAT LIMIT        =             &nb= sp;            =     Legend 

        7- 8    I2   LOWER MF LIMIT        =             &nb= sp;            =      Legend 

        9-11    I3   LOWER MT LIMIT        =             &nb= sp;            =      Legend 

       12-1= 7    I6   UPPER MAT LIMIT        =             &nb= sp;            =     Legend 

       18-1= 9    I2   UPPER MF LIMIT            =             &nb= sp;            =  Legend 

       20-2= 2    I3   UPPER MT LIMIT        =             &nb= sp;            =      Legend 

       23-3= 3  E11.4  LOWER ENERGY LIMIT        =             &nb= sp;             Legend 

       34-4= 4  E11.4  UPPER ENERGY LIMIT        =           =             &nb= sp;   Legend 

       45-5= 5  E11.4  MINIMUM ALLOWABLE VALUE OF ANGULAR DISTRIBUTION     Legend 

       56-6= 6  E11.4  ALLOWABLE FRACTION (NOT PER-CENT) = CHANGE IN ANY     Legend 

        =              ONE LEGENDRE COEFFICIENT TO MAKE THE ANGULAR        Legend 

        =              DISTRIBUTION POSITIVE (AND AT LEAST EQUAL TO THE    Legend 

        =              INPUT MINIMUM ALLOWABLE VALUE).        =              Legend 

        =             &nb= sp;            =             &nb= sp;            =                Legend 

      *UP TO 100 MAT/MT/E RANGES MAY BE INPUT, EACH SPECIFYING AN        Legend 

       ALLO= WABLE MINIMUM SIGMA AND MAXIMUM CHANGE IN COEFFICIENTS.       Legend 

      *INPUT IS TERMINATED BY A BLANK CARD.        =             &nb= sp;         Legend 

      *ALL MAY/M= T/E RANGES NOT SPECIFIED BY INPUT WILL BE TREATED BY     Legend 

       ALLO= WING A MINIMUM SIGMA OF 0.001 (1 MILLI-BARN) AND A CHANGE     Legend 

       IN E= ACH COEFFICIENT BY UP TO 0.01 (1 PER-CENT).        =            Legend 

      *THESE MAT= /MT/E RANGES ARE NOT USED TO CORRECT ALL ANGULAR         Legend 

       DISTRIBUTIONS WHERE SIGMA IS LESS THAN THE MINIMUM. THEY ARE      Legend 

       ONLY= USED TO CORRECT DISTRIBUTION THAT ARE NEGATIVE AND TO        Legend 

       INSU= RE THAT THE CROSS SECTION AT THE COSINES WHERE THE ANGULAR    Legend 

       DISTRIBUTION ARE INITIALLY NEGATIVE ARE CORRECTED TO BE POSITIVE  Legend 

       AND = AT LEAST AS LARGE AS THE MINIMUM ALLOWABLE SIGMA (SPECIFIED   Legend 

       BY INPUT).        =           =             &nb= sp;            =             &nb= sp;Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      EXAMPLE IN= PUT NO. 1        =             &nb= sp;            =             &nb= sp;  Legend 

      -------------------        =             =             &nb= sp;            =    Legend 

      PROCESS BO= TH LEGENDRE COEFFICIENTS AND TABULATED DATA TO OBTAIN    Legend 

      ANGULAR DISTRIBUTION WHICH ARE ACCURATE TO WITHIN 0.1 PER-CENT     Legend 

      AND OUTPUT UNCORRECTED TABULATED ANGULAR DISTRIBUTION USING        Legend 

      A MAXIMUM = OF 501 POINTS IN EACH TABULATED ANGULAR DISTRIBUTION.    Legend 

      SINCE LEGE= NDRE COEFFICIENTS WILL NOT BE CORRECTED THE INPUT NEED   Legend 

      NOT SPECIFY MAT/MT/E RANGES.        =             &nb= sp;          =         Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      READ /ENDFB6/K300/LEAD.IN AND WRITE /ENDFB6/K300/LEAD.OUT        =   Legend 

        =             &nb= sp;            =             &nb= sp;            =                Legen= d 

      THE FOLLOW= ING 4 INPUT LINES ARE REQUIRED,        =             &nb= sp;     Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

  1.00000- 3        501        =   2        =   1        =   0     &nbs= p;           Legend 

  /ENDFB6/K300/LEAD.IN        =             &nb= sp;            =             &nb= sp;     Legend 

  /ENDFB6/K300/LEAD.OUT        =             &nb= sp;            =             &nb= sp;    Legend 

      (BLANK CARD TERMINATED INPUT)        =             &nb= sp;            =      Legend 

             =             &nb= sp;            =             &nb= sp;            =           Legend 

      EXAMPLE IN= PUT NO. 2        =             &nb= sp;            =             &nb= sp;  Legend 

      -------------------        =             &nb= sp;            =             &nb= sp;  Legend 

      PROCESS BO= TH LEGENDRE COEFFICIENTS AND TABULATED DATA TO OBTAIN    Legend 

      ANGULAR DISTRIBUTION WHICH ARE ACCURATE TO WITHIN 0.1 PER-CENT     Legend 

      AND OUTPUT CORRECTED TABULATED ANGULAR DISTRIBUTION (ONLY THOSE    Legend 

      RE-CONSTRU= CTED FROM LEGENDRE COEFFICIENTS WILL BE CORRECTED).      Legend 

      FOR ALL MA= T/MT/E CORRECT NEGATIVE ANGULAR DISTRIBUTION TO A VALUE  Legend 

      OF 0.01 (10 MILLI-BARNS) AND ALLOW LEGENDRE COEFFICIENTS TO BE     Legend 

      CHANGED BY= UP TO 0.02 (2 PER-CENT).        =             &nb= sp;           Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      USE THE DE= FAULT FILENAMES ENDFB.IN AND ENDFB.OUT (THIS CAN BE      Legend 

      DONE BY LE= AVING THE SECOND AND THIRD INPUT LINES BLANK).        =    Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      THE FOLLOW= ING 5 INPUT LINES ARE REQUIRED,        =             &nb= sp;     Legend 

        =             &nb= sp;            =             &nb= sp;                 =           Legend 

  1.00000- 3        501        =   2        =   1        =   1     &nbs= p;           Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

        =             &nb= sp;            =             &nb= sp;            =                = Legend 

      1 1  1=   999999999 0.00000+ 0 3.00000+ 7 1.00000- 2 2.00000- 2      Legend 

      (BLANK CARD TERMINATED INPUT)        =             &nb= sp;            =      Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      EXAMPLE IN= PUT NO. 3        =             &nb= sp;            =             &nb= sp;  Legend 

      -------------------        =             &nb= sp;            =             &nb= sp;  Legend 

      PROCESS BO= TH LEGENDRE COEFFICIENTS AND TABULATED DATA TO OBTAIN    Legend 

      ANGULAR DISTRIBUTION WH= ICH ARE ACCURATE TO WITHIN 0.1 PER-CENT     Legend 

      AND OUTPUT CORRECTED LEGENDRE COEFFICIENTS AND UNCORRECTED         Legend 

      TABULATED ANGULAR DISTRIBUTIONS. FOR MAT=3D1800, MT=3D2 CORRECT        Legend 

      NEGATIVE A= NGULAR DISTRIBUTIONS TO INSURE THE MINIMUM IS 0.01       Legend 

      (10 MILLI-= BARNS) ALLOWING EACH LEGENDRE COEFFICIENT TO CHANGE BY   Legend 

      UP TO 0.02= (2 PER-CENT). ALL OTHER MAT/MT/E WILL BE CORRECTED      Legend 

      TO A MINIM= UM OF 0.001 (1 MILLI-BARN) ALLOWING A 0.01 (1 PER-CENT)  Legend 

      CHANGE (BU= ILT-IN OPTION).        =             &nb= sp;            =          Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      READ /ENDFB6/K300/LEAD.IN AND WRITE /ENDFB6/K300/LEAD.OUT        =   Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      THE FOLLOW= ING 5 INPUT LINES ARE REQUIRED,        =             &nb= sp;     Legend 

        =             &nb= sp;            =                   =             &nb= sp;         Legend 

<= /p>

  1.00000- 3        501        =   2        =   2        =   1     &nbs= p;           Legend 

  /ENDFB6/K300/LEAD.IN        =             &nb= sp;            =             &nb= sp;     Legend 

  /ENDFB6/K300/LEAD.OUT        =             &nb= sp;                =             &nb= sp;Legend 

   1800 4  2=   1800 4  2 0.00000+ 0 3.= 00000+ 7 1.00000- 2 2.00000- 2      Legend 

      (BLANK CARD TERMINATED INPUT)        =             &nb= sp;            =      Legend 

        =             &nb= sp;            =             &nb= sp;            =             =    Legend 

      EXAMPLE IN= PUT NO. 4        =             &nb= sp;            =             &nb= sp;  Legend 

      -------------------        =             &nb= sp;            =             &nb= sp;  Legend 

      TO COPY TABULATED ANGULAR DISTRIBUTION AND CONVERT LEGENDRE        Legend 

      COEFFICIEN= TS TO UNCORRECTED TABULAR DISTRIBUTIONS.        =          Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      USE THE DE= FAULT FILENAMES ENDFB.IN AND ENDFB.OUT (THIS CAN BE      Legend 

      DONE BY LE= AVING THE SECOND AND THIRD INPUT LINES BLANK).        =    Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

      THE FOLLOW= ING 4 INPUT LINES ARE REQUIRED,        =             &nb= sp;     Legend 

        =           =             &nb= sp;            =             &nb= sp;            =      Legend 

  1.00000- 3        501        =   0        =   1        =   0     &nbs= p;           Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

        =                     =             &nb= sp;            =             &nb= sp;       Legend 

      (BLANK CARD TERMINATED INPUT)        =             &nb= sp;            =      Legend 

        =             &nb= sp;            =             &nb= sp;            =             &nb= sp;  Legend 

 =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Legend