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=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
PROGRAM
LEGEND =
&nb=
sp; =
&nb=
sp;
Legend
VERSION 80=
-1
(SEPTEMBER 1980) =
&nb=
sp; =
Legend
VERSION 84=
-1
(NOVEMBER 1984) =
&nb=
sp; =
Legend
VERSION 86=
-1
(JANUARY 1986) *CORRECTED BASED ON USER COMMENTS Legend
=
=
*FORTRAN-77/H
VERSION =
Legend
VERSION 87=
-1
(JANUARY 1987) *CORRECTED BASED ON USER COMMENTS Legend
VERSION 88=
-1
(JULY 1988)
*OPTION...INTERNALLY DEFINE ALL I/O Legend
=
&nb=
sp;
FILE
NAMES (SEE, SUBROUTINE FILEIO &=
nbsp;
Legend
=
&nb=
sp; =
FOR DETAILS). =
&nb=
sp;
Legend
=
&nb=
sp;
*IMPROVED BASED ON USER COMMENTS. Legend
VERSION 89=
-1
(JANUARY 1989) *PSYCHOANALYZED BY PROGRAM FREUD TO Legend
=
&nb=
sp; =
INSURE PROGRAM WILL NOT DO ANYTHING Legend
=
&nb=
sp; =
CRAZY. =
&nb=
sp;
Legend
=
&nb=
sp;
*UPDATED TO USE NEW PROGRAM CONVERT Legend
=
&nb=
sp; =
KEYWORDS. =
&nb=
sp;
Legend
=
&nb=
sp;
*ADDED
=
&nb=
sp; =
CONVENTIONS. =
=
Legend
VERSION 92=
-1
(JANUARY 1992) *FOR ANGULAR DISTRIBUTIONS CALCULATED Legend
=
&nb=
sp; =
FROM LEGENDRE COEFFICIENTS, INTERVAL Legend
=
&nb=
sp; =
HALF TO CONVERGENCE. =
Legend
=
&nb=
sp;
*UPDATED BASED ON USER COMMENTS
Legend
=
&nb=
sp;
*ADDED FORTRAN SAVE OPTION =
Legend
=
&nb=
sp;
*ADDED SELECTED OF DATA TO PROCESS Legend
=
&nb=
sp; =
BY MAT/MF/MT/ENERGY RANGES. =
Legend
=
&nb=
sp;
*WARNING...THE INPUT PARAMETER FORMAT Legend
=
&nb=
sp; =
HAS BEEN CHANGED - FOR DETAILS SEE Legend
=
&nb=
sp; BELOW. =
&nb=
sp;
Legend
VERSION 92=
-2
(SEPT. 1992) *CORRECTED
PROCESSING OF ISOTROPIC &=
nbsp;
Legend
=
&nb=
sp; =
ANGULAR DISTRIBUTIONS =
Legend
VERSION 94=
-1
(JANUARY 1994) *VARIABLE ENDF/B DATA FILENAMES
Legend
=
&nb=
sp; =
TO ALLOW ACCESS TO FILE STRUCTURES Legend
=
&nb=
sp; =
(WARNING - INPUT PARAMETER FORMAT Legend
=
&nb=
sp;
HAS
BEEN CHANGED) =
Legend
=
&nb=
sp;
*CLOSE ALL FILES BEFORE TERMINATING Legend
=
&nb=
sp; =
(SEE, SUBROUTINE ENDIT) =
Legend
VERSION 96=
-1
(JANUARY 1996) *COMPLETE RE-WRITE =
Legend
=
&nb=
sp;
*IMPROVED COMPUTER
=
&nb=
sp;
*ALL DOUBLE PRECISION =
Legend
=
&nb=
sp;
*ON SCREEN OUTPUT =
&nb=
sp;
Legend
=
&nb=
sp;
*UNIFORM TREATMENT OF ENDF/B I/O
Legend
=
&nb=
sp;
*IMPROVED OUTPUT PRECISION =
Legend
=
&nb=
sp;
*INCREASED MAX. POINTS FROM 5,000 Legend
=
&nb=
sp; =
TO 20,000. =
&nb=
sp;
Legend
VERSION 99=
-1
(MARCH 1999) *CORRECTED
CHARACTER TO FLOATING Lege=
nd
=
&nb=
sp; =
POINT READ FOR MORE DIGITS Legend
=
&nb=
sp;
*UPDATED TEST FOR ENDF/B FORMAT
Legend
=
&nb=
sp; =
VERSION BASED ON RECENT FORMAT CHANGE Legend
=
&nb=
sp;
*GENERAL IMPROVEMENTS BASED ON
Legend
=
&nb=
sp; =
USER FEEDBACK =
&nb=
sp;
Legend
VERS. 2000=
-1
(FEBRUARY 2000)*GENERAL IMPROVEMENTS BASED ON
Legend
=
&nb=
sp; =
USER FEEDBACK =
&nb=
sp;
Legend
VERS. 2001=
-1
(MARCH 2001) *UPDATED TO
HANDLE COMBINATIONS OF &n=
bsp;
Legend
=
&nb=
sp; =
LEGENDRE COEFFICIENTS AT LOW ENERGY Legend
=
&nb=
sp; =
AND TABULATED DATA AT HIGH ENERGY. Legend
VERS. 2002=
-1
(MAY 2002)
*OPTIONAL INPUT PARAMETERS =
Legend
VERS. 2004=
-1
(MARCH 2004) *ADDED INC=
LUDE
FOR COMMON =
Legend
=
&nb=
sp;
*ZERO ANGULAR DISTRIBUTIONS ARE O.K. Legend
=
&nb=
sp;
=
(PREVIOUSLY
ZERO OR NEGATIVE WAS Legend
=
&nb=
sp; =
TREATED AS AN ERROR - ZERO IS O.K. Legend
=
&nb=
sp; =
FOR SOME REACTIONS OVER SOME COSINE=
Legend
=
&nb=
sp; =
RANGES) =
&nb=
sp;
Legend
VERS. 2006=
-1
(MARCH 2006) *INCREASED
MAXIMUM NUMBER OF LEGENDRE Le=
gend
=
&nb=
sp; =
COEFFICIENTS FROM 50 TO 500. =
Legend
=
&nb=
sp; =
WARNING - THE RECURSION RELATIONSHIP Legend
=
&nb=
sp; =
FOR LEGENDRE POLYNOMIALS BECOMES Legend
=
&nb=
sp; =
UNSTABLE IN HIGHER ORDER POLYTNOMIALS Legend
=
&nb=
sp; =
EVEN USING DOUBLE PRECISION. =
Legend
VERS. 2007=
-1
(JAN. 2007) *CHECKED AGAINST ALL ENDF/B=
=3DVII.
Legend
=
&nb=
sp;
*INCREASED MAX. POINTS FROM 60,000 Legend
=
&nb=
sp; =
TO 240,000. =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
OWNED,
MAINTAINED AND DISTRIBUTED BY =
&nb=
sp;
Legend
------------------------------------ =
&nb=
sp;
Legend
THE NUCLEA=
R DATA
SECTION =
&nb=
sp; =
Legend
INTERNATIO=
NAL
ATOMIC ENERGY AGENCY =
&nb=
sp;
Legend
P.O. BOX
100 =
&nb=
sp; =
&nb=
sp;
Legend
A-1400, VIENNA, AUSTRIA =
&nb=
sp; =
Legend
EUROPE =
&nb=
sp; =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
ORIGINALLY
WRITTEN BY =
&nb=
sp; =
Legend
------------------------------------ =
&nb=
sp;
Legend
DERMOTT E.
CULLEN =
&nb=
sp; =
&nb=
sp;
Legend
CURRENT
ADDRESS =
&nb=
sp; =
&nb=
sp; Legend
UNIVERSITY=
OF
CALIFORNIA =
&nb=
sp; =
Legend
LAWRENCE
LIVERMORE NATIONAL LABORATORY =
&nb=
sp;
Legend
L-159 =
&nb=
sp;
=
&nb=
sp; =
Legend
P.O. BOX
808 =
&nb=
sp; =
&nb=
sp;
Legend
LIVERMORE,=
CA
94550 =
&nb=
sp; =
&nb=
sp;
Legend
U.S.A. =
&nb=
sp;
=
&nb=
sp; Legend
TELEPHONE<=
span
style=3D'mso-spacerun:yes'> 925-423-7359 =
&nb=
sp; =
Legend
E. MAIL
WEBSITE
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
PURPOSE
-------
CALCULATE
LINEARLY INTERPOLABLE TABULATED ANGULAR DISTRIBUTIONS Legend
STARTING F=
ROM
DATA IN THE ENDF/B FORMAT. ANGULAR DISTRIBUTIONS Legend
MAY BE DES=
CRIBED
IN THE ENDF/B FORMAT IN ONE OF THREE WAYS. Legend
FOR EACH OF
THESE THREE FORMS THE USER MAY CHOOSE (SEE, INPUT Legend
OPTIONS) TO
EITHER COPY EACH TYPE OF DATA OR TO PROCESS IT AT Legend
AS FOLLOWS=
, =
&nb=
sp; =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;Legend
(1) ANGULAR
DISTRIBUTION IS ISOTROPIC AT ALL ENERGIES (LTT=3D0) Legend
------------------------------------------------------------- Legend
IN THIS CA=
SE THE
INPUT DATA DOES NOT INCLUDE ANY ANGULAR =
Legend
DISTRIBUTI=
ONS. A
SECTION MERELY CONTAINS A FLAG TO INDICATE
Legend
THE ANGULAR
DISTRIBUTION IS ISOTROPIC AT ALL ENERGIES. IN THIS Legend
CASE THE S=
ECTION
IS OUTPUT IN EXACTLY THE SAME FORM IN WHICH IT Legend
WAS READ F=
ROM
THE INPUT. =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
(2) ANGULAR
DISTRIBUTIONS GIVEN BY LEGENDRE COEFFICIENTS (LTT=3D1) Legend
---------------------------------------------------------------- Legend
LEGENDRE
COEFFICIENTS ARE GIVEN AT A SERIES OF ENERGIES. AN
Legend
INTERPOLAT=
ION
LAW IS GIVEN BETWEEN ENERGIES. THE INTERPOLATION Legend
LAW BETWEEN
ENERGIES IS COPIED AS INPUT (I.E., NO ATTEMPT IS
Legend
MADE TO
LINEARIZE THE VARIATION WITH ENERGY). FOR EACH ENERGY AT Legend
WHICH LEGE=
NDRE
COEFFICIENTS ARE GIVEN A LINEARLY INTERPOLABLE Legend
ANGULAR
DISITRIBUTION IS RECONSTRUCTED IN THE SYSTEM IN WHICH THE Legend
THE COEFFI=
CIENTS
ARE GIVEN (I.E., CM OR LAB - NO ATTEMPT IS MADE Legend
TO CONVERT=
FROM
ONE SYSTEM TO THE OTHER). A MAXIMUM OF 50 LEGENDRE Legend
COEFFICIEN=
TS IS
ALLOWED. REGARDLESS OF THE NUMBER OF COEFFICIENTS Legend
INPUT THE
PROGRAM WILL ONLY USE COEFFICIENTS UP TO THE LAST ORDER Legend
AT WHICH T=
HE
COEFFICIENTS ARE NON-ZERO (E.G. IF COEFFICIENTS P1 Legend
THROUGH P1=
2 ARE
READ, BUT P9=3DP10=3DP11=3DP12=3D0.0, THE PROGRAM WILL Legend
ONLY USE
COEFFICIENTS UP TO P8). IF OVER 50 NON-ZERO COEFFICIENTS Legend
ARE READ O=
NLY
THE FIRST 50 WILL BE USED. =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
(2) ANGULAR
DISTRIBUTIONS IS TABULATED (LTT=3D2) =
Legend
---------------------------------------------------------------- Legend
ANGULAR
DISTRIBUTIONS ARE GIVEN AT A SERIES OF ENERGIES. AN
Legend
INTERPOLAT=
ION
LAW IS GIVEN BETWEEN ENERGIES AND A SECOND =
Legend
INTERPOLAT=
ION
LAW IS GIVEN AT EACH ENERGY TO INTERPOLATE BETWEEN Legend
THE POINTS=
IN EACH
TABULATED DISTRIBUTION. AT EACH ENERGY THE Legend
ANGULAR
DISTRIBUTION WILL BE CONVERTED TO LINEARLY INTERPOLABLE Legend
FORM. THE
INTERPOLATION BETWEEN ENERGIES IS OUTPUT EXACTLY AS Legend
INPUT. THE
INTERPOLATION LAW AT EACH ENERGY IS OUTPUT TO INDICATE Legend
THE NOW LI=
NEARLY
INTERPOLABLE ANGULAR DISTRIBUTION. =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
(3) LEGEND=
RE
COEFFICIENTS AND TABULATED (LTT=3D3) =
Legend
---------------------------------------------------------------- Legend
ENDF-102 S=
AYS
THIS SHOULD BE LTT=3D4, BUT ALL OF THE EVALUATIONS Legend
IN ENDF/B-=
VI,
RELEASE 7, USE LTT=3D3? THIS CODE WILL TREAT THESE Legend
AS LTT=3D4=
- SEE
BELOW. =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
(4) LEGEND=
RE
COEFFICIENTS AND TABULATED (LTT=3D4) =
Legend
---------------------------------------------------------------- Legend
THIS IS A
COMBINATION OF (1) AND (2) DESCRIBED ABOVE. THE =
Legend
LEGENDRE D=
ATA IS
ALWAYS GIVEN FIRST, FOR LOWER ENERGIES, Legend
FOLLOWED BY
TABULATED ANGULAR DISTRIBUTIONS, FOR HIGHER ENERGIES. Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
THIS TYPE =
OF
DATA CAN ONLY BE COPIED OR ALL CONVERTED TO =
Legend
TABULATED
(LTT=3D2). =
&nb=
sp; =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
POINT VALU=
ES -
NORMALIZED VS. UNNORMALIZED =
&nb=
sp;
Legend
----------=
--------------------------------------------------------
Legend
THE VALUE =
OF AN
ANGULAR DISTRIBUTION AT ANY COSINE WILL BE
Legend
CORRECTLY
CALCULATED BY THIS CODE, BASED EITHER DIRECTLY ON THE Legend
ANGULAR DI=
STRIBUTION,
OR ON THE SUM OF THE CONTRIBUTING LEGENDRE Legend
MOMENTS. =
&nb=
sp; =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
ENDF/B ANG=
ULAR
DISTRIBUTIONS ARE BY DEFINITION NORMALIZED WHEN Legend
INTEGRATED=
OVER
COSINE. THEREFORE THIS CODE WILL NORMALIZE EACH Legend
ANGULAR
DISTRIBUTION BEFORE IT IS OUTPUT. THE OUTPUT REPORT FROM Legend
THIS CODE =
WILL
INDICATE THE NORMALIZATION FACTOR USED. =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
THE REASON=
THAT
AN ANGULAR DISTRIBUTION MAY NOT BE NORMALIZED IS Legend
DUE TO THE
APPROXIMATION OF CREATING LINEARLY INTERPOLABLE
Legend
TABULATED
ANGULAR DISTRIBUTIONS - THE MORE ACCURATELY THIS IS Legend
DONE THE C=
LOSER
THE NORMALIZATION FACTOR WILL BE TO UNITY. AS YOU Legend
DECREASE T=
HE
ALLOWABLE ERROR THE NORMALIZED VALUES WILL APPROACH Legend
THE CORRECT
POINT VALUES CALCULATED BY THE CODE. =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
SINCE THE =
DATA
IS NORMALIZED PRIOR TO OUTPUT THE RESULTS IN THE Legend
ENDF/B FOR=
MAT
MAY DIFFER SLIGHTLY FROM VALUES REFERRED TO BE ERROR Legend
MESSAGES, =
ETC.
PRINTED BY THE CODE DURING EXECUTION. IN ALL CASES Legend
THE VALUES
PRINTED BY THE CODE IN ERROR MESSAGES, ETC. SHOULD BE Legend
CONSIDERED=
TO BE
THE CORRECT VALUES AND THE OUTPUT TABULATED
Legend
ANGULAR
DISTRIBUTIONS APPROXIMATE DUE TO THE RE-NORMALIZATION - Legend
TO RE-ITER=
ATE,
THE OUTPUT TABULATED VALUES ARE APPROXIMATE DUE Legend
TO THE
APPROXIMATIONS USED IN CONSTRUCTING LINEAR INTERPOLABLE Legend
ANGULAR
DISTRIBUTIONS TO WITHIN SOME ALLOWABLE TOLERANCE. =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
ELIMINATIO=
N OF
NEGATIVE VALUES =
&nb=
sp; =
Legend
------------------------------ =
&nb=
sp; =
Legend
THE
RECONSTRUCTED ANGULAR DISTRIBUTION WILL BE TESTED AND IF IT Legend
IS NEGATIV=
E AT
ONE OR MORE COSINES AN ERROR MESSAGE WILL BE OUTPUT Legend
AND BASED =
ON THE
INPUT OPTION SELECTED ONE OF THE FOLLOWING
Legend
CORRECTIVE
ACTIONS WILL BE TAKEN (SEE, INPUT OPTIONS), =
Legend
(1) NO
CORRECTION =
=
&nb=
sp; =
Legend
(2) CHANGE
INDIVIDUAL LEGENDRE COEFFICIENTS (EACH BY LESS THAN Legend
=
1.0 PER-CENT) UNTIL THE RECONSTRUCTED ANGULAR DISTRIBUTION Legend
=
IS POSITIVE (MINIMUM MORE THAN 1 MILLI-BARN). THE ALLOWABLE Legend
=
PER-CENT CHANGE IN COEFFICIENTS AND MINIMUM CROSS SECTION CAN Legend
=
BE CHANGED BY INPUT. =
&nb=
sp; =
Legend
(3) CHANGE=
ALL
LEGENDRE COEFFICIENTS TO FORCE DISTRIBUTION TO BE Legend
=
POSITIVE (MINIMUM MORE THAN 1 MILLI-BARN). WITH THIS OPTION Legend
=
THERE IS NO RESTRICTION ON THE AMOUNT THAT EACH COEFFICIENT Legend
=
IS CHANGED AND AS SUCH THIS OPTION SHOULD BE USED WITH Legend
=
CAUTION AND ONLY AS A LAST RESORT IF NO OTHER APPROACH CAN Legend
=
BE USED TO MAKE THE DISTRIBUTION POSITIVE. =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
OUTPUT =
&nb=
sp; =
&nb=
sp; =
Legend
------ =
&nb=
sp; =
&nb=
sp; =
Legend
THE USER M=
AY
REQUEST OUTPUT OF EITHER, =
&nb=
sp;
Legend
(1) TABULATED VALUES - POSSIB=
LY
CORRECTED TO ELIMINATE NEGATIVE Legend
=
VALUES. THE TABULATED DISTRIBUTION WILL BE NORMALIZED BEFORE Legend
=
OUTPUT. =
&nb=
sp; =
&nb=
sp;
Legend
(2) LEGEND=
RE
COEFFICIENTS - POSSIBLY CORRECTED TO ELIMINATE
Legend
=
NEGATIVE VALUES AND WITHOUT HIGHER ORDER ZERO COEFFICIENTS. Legend
=
BY DEFINITION DISTRIBUTIONS DEFINED BY LEGENDRE COEFFICIENTS Legend
=
ARE NORMALIZED TO UNITY. =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
(3) ANGULAR
DISTRIBUTIONS GIVEN BY A TABULATION (LTT=3D2) =
Legend
------------------------------------------------------- =
Legend
TABULATED
ANGULAR DISTRIBUTIONS ARE GIVEN AT A SERIES OF ENERGIES. Legend
AN INTERPO=
LATION
LAW IS GIVEN BETWEEN ENERGIES. THE INTERPOLATION Legend
LAW BETWEEN
ENERGIES IS COPIED AS INPUT (I.E., NO ATTEMPT IS
Legend
MADE TO
LINEARIZE THE VARIATION WITH ENERGY). FOR EACH ENERGY AT Legend
AT WHICH
TABULATED DATA ARE GIVEN A LINEARLY INTERPOLABLE ANGULAR Legend
DISTRIBUTI=
ON IS
CONSTRUCTED IN THE SYSTEM IN WHICH THE TABULATED Legend
DATA ARE G=
IVEN
(I.E., CM OR LAB - NO ATTEMPT IS MADE TO CONVERT Legend
FROM ONE S=
YSTEM
TO THE OTHER). A MAXIMUM OF 60000 POINTS IS ALLOWE Legend
TO REPRESE=
NT THE
ANGULAR DISTRIBUTION AT EACH ENERGY. =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
ELIMINATIO=
N OF
NEGATIVE VALUES =
&nb=
sp; =
Legend
------------------------------ =
&nb=
sp; =
Legend
THE
RECONSTRUCTED ANGULAR DISTRIBUTION WILL BE TESTED AND IF IT Legend
IS NEGATIV=
E AT
ONE OR MORE COSINES AN ERROR MESSAGE WILL BE OUTPUT Legend
AND BASED =
ON THE
INPUT OPTION SELECTED ONE OF THE FOLLOWING
Legend
CORRECTIVE ACTIO=
NS
WILL BE TAKEN (SEE, INPUT OPTIONS), =
Legend
(1) NO
CORRECTION =
&nb=
sp; =
&nb=
sp;
Legend
(2) CHANGE=
ALL
TABULATED VALUES TO FORCE DISTRIBUTION TO BE
Legend
=
POSITIVE (MINIMUM MORE THAN 1 MILLI-BARN). THE MINIMUM VALUE Legend
=
MAY BE CHANGED BY INPUT. WITH THIS OPTION THERE IS NO =
Legend
=
RESTRICTION ON THE AMOUNT THAT EACH VALUE IS CHANGED AND AS Legend
=
SUCH THIS OPTION SHOULD BE USED WITH CAUTION AND ONLY AS A Legend
=
LAST RESORT IF NO OTHER APPROACH CAN BE USED TO MAKE THE Lege=
nd
=
DISTRIBUTION POSITIVE. =
&nb=
sp; =
Legend
=
&nb=
sp;
=
&nb=
sp; =
Legend
OUTPUT =
&nb=
sp; =
&nb=
sp; =
Legend
------ =
&nb=
sp; =
&nb=
sp; =
Legend
THE OUTPUT=
WILL
BE THE LINEARIZED ANGULAR DISTRIBUTION. THE
Legend
TABULATED
DISTRIBUTION WILL BE NORMALIZED TO UNITY BEFORE OUTPUT. Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
CORRECTING
NEGATIVE ANGULAR DISTRIBUTION =
&nb=
sp; Legend
---------------------------------------- =
&nb=
sp;
Legend
IF AN ANGU=
LAR
DISTRIBUTION IS NEGATIVE AN ERROR MESSAGE WILL BE Legend
PRINTED AN=
D THE
USER MAY DECIDE (BASED ON INPUT OPTION) TO,
Legend
(1) NOT PE=
RFORM
ANY CORRECTIVE ACTION. =
&nb=
sp;
Legend
(2) FOR
TABULATED DISTRIBUTIONS - ADD THE SAME VALUE TO EACH POINT Legend
=
VALUE SUCH THAT WHEN THE DISTRIBUTION IS RE-NORMALIZED THE Legend
=
MINIMUM VALUE IS 0.001 (1 MILLI-BARN). THE MINIMUM VALUE CAN Legend
=
BE CHANGED BY INPUT. WARNING...EXCEPT FOR SELECTION OF THE Legend
=
MINIMUM VALUE (BY INPUT) THE USER HAS NO CONTROL OVER HOW Legend
=
MUCH THE DISTRIBUTION IS CHANGED. THEREFORE THIS OPTION SHOULD
Legend
=
BE USED WITH CAUTION. =
&nb=
sp; =
Legend
(3) FOR LE=
GENDRE
COEFFICIENTS ONE OF TWO OPTIONS MAY BE SELECTED, Legend
(A) CHANGE
INDIVIDUAL COEFFICIENTS (NO ONE COEFFICIENT BY MORE Legend
=
THAN 1 PER-CENT) TO MAKE THE DISTRIBUTION POSITIVE WITH A Legend
=
MINIMUM VALUE OF 0.001 (1 MILLI-BARN). THE MAXIMUM PER-CENT Legend
=
CHANGE IN EACH COEFFICIENT AND MINIMUM VALUE MAY BE CHANGED Legend
=
BY INPUT. INPUT THE PROGRAM CANNOT MAKE THE DISTRIBUTION Lege=
nd
=
POSITIVE BY CHANGING EACH COEFFICIENT BY UP TO THE MAXIMUM Legend
=
ALLOWABLE AMOUNT, THE ORIGINAL ANGULAR DISTRIBUTION OR
Legend
=
COEFFICIENTS WILL BE OUTPUT. ONLY IN THE LATTER CASE SHOULD Legend
=
ONE CONSIDER USING OPTION (B) DESCRIBED BELOW. =
Legend
(B) LOGICA=
LLY
ADD THE SAME VALUE TO EACH POINT VALUE SUCH THAT Legend
=
WHEN THE DISTRIBUTION IS RE-NORMALIZED THE MINIMUM VALUE IS Legend
=
0.001 (1 MILLI-BARN). THIS IS EQUIVALENT AT INCREASING P0 Legend
=
BY A CERTAIN AMOUNT AND RE-NORMALIZATION IS EQUIVALENT TO THEN
Legend
=
DIVIDING EACH COEFFICIENT BY A CERTAIN AMOUNT. THEREFORE, Legend
=
WHAT IS PHYSICALLY DONE BY THE PROGRAM IS TO DIVIDE EACH Lege=
nd
=
COEFFICIENT BY THE SAME AMOUNT. WARNING..EXCEPT FOR SELECTION Legend
=
OF THE MINIMUM VALUE (BY INPUT) THE USER HAS NO CONTROL OVER Legend
=
HOW MUCH THE DISTRIBUTION IS CHANGED. THEREFORE THIS OPTION Legend
=
SHOULD BE USED WITH CAUTION. =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
WARNING ME=
SSAGES
FROM PROGRAM =
&nb=
sp; =
Legend
----------------------------- =
&nb=
sp; =
Legend
THE WARNING
MESSAGES PRINTED BY THIS PROGRAM SHOULD ONLY BE
Legend
CONSIDERED=
TO BE
EXACTLY THAT..WARNINGS..NOT AN ABSOLUTE JUDGEMENT Legend
BY THIS PR=
OGRAM
THAT THERE IS SOMETHING WRONG WITH THE DATA. WHEN Legend
WARNING ME=
SSAGES
ARE PRINTED EXAMINE THE DATA AND EITHER TAKE NO Legend
ACTION (IF=
YOU
FEEL THAT THE DATA IS O.K.) OR CORRECT THE DATA Legend
(IF YOU FE=
EL
THAT THE DATA IS INCORRECT AND YOU CAN CORRECT IT). Legend
=
=
&nb=
sp; =
&nb=
sp; Legen=
d
VALIDITY OF
MODIFIED DATA =
&nb=
sp; =
Legend
------------------------- =
&nb=
sp; =
Legend
BEFORE BEL=
IEVING
AND USING DATA WHICH HAS BEEN MODIFIED (EITHER Legend
TABULATED
ANGULAR DISTRIBUTIONS OR LEGENDRE COEFFICIENTS) THE USER Legend
SHOULD INS=
URE
THAT THE MODIFIED DATA IS PHYSICALLY MORE ACCEPTABLE Legend
THAN THE
ORIGINAL DATA. IN ORDER TO DO THIS ONE OR MORE OF THE Legend
FOLLOWING
METHODS SHOULD BE USED, =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
(1) USE THE
ENERGY VARIATION TESTS BUILT-IN TO THIS PROGRAM AND Legend
=
EVALPLOT TO PLOT THE ENERGY DEPENDENCE OF THE LEGENDRE
Legend
=
COEFFICIENTS IN ORDER TO IDENTIFY AND CORRECT (BY HAND...NOT Legend
=
BY THIS PROGRAM) ANY COEFFICIENTS WHICH HAVE UNREALISTIC
Legend
=
ENERGY AND L ORDER VARIATIONS. THIS SHOULD ALWAYS BE DONE Legend
=
FIRST TO ELIMINATE MAJOR PROBLEMS BEFORE USING THIS PROGRAM Legend
=
TO AUTOMATICALLY MAKE MINOR CORRECTIONS. =
Legen=
d
(1) OUTPUT=
AND
PLOT THE UNCORRECTED AND CORRECTED ANGULAR =
Legend
=
DISTRIBUTIONS. COMPARE THE PLOTS TO INSURE THAT THE CORRECTED Legend
=
DATA DOES NOT SERIOUSLY CHANGE THE ENERGY DEPENDENCE OF THE Legend
=
ANGULAR DISTRIBUTION. =
&nb=
sp; =
Legend
(2) IF PLO=
TTING
CAPABILITY IS NOT AVAIALABLE, USE THE PRINTED OUT Legend
=
OF THIS PROGRAM TO DETERMINE HOW MUCH THE TABULATED ANGULAR Legend
DISTRIBUTIO=
N OR
LEGENDRE COEFFICIENTS HAVE BEEN MODIFIED. Legend
=
GENERALLY IF ONE COEFFICIENT HAS BEEN ONLY SLIGHTLY MODIFIED Legend
=
THE DISTRIBUTION WILL BE ACCEPTABLE. HOWEVER IF MANY =
Legend
=
COEFFICIENTS HAVE BEEN MODIFIED THE RESULT WILL NOT BE
Legend
=
RELIABLE. =
&nb=
sp; =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
SEEING ANG=
ULAR
DISTRIBUTIONS AND LEGENDRE COEFFICIENTS =
Legend
------------------------------------------------------ =
Legend
PROGRAM EV=
ALPLOT
CAN BE USED TO PLOT ANGULAR DISTRIBUTION AND Legend
LEGENDRE
COEFFICIENTS - WHEN IT COMES TO CHECKING THIS TYPE OF Legend
DATA THERE=
IS NO
SUBSTITUTE FOR PLOTS OF THE DATA TO MAKE THE Legend
JOB EASY A=
ND
STRAIGHTFORWARD. =
&nb=
sp; =
Legend
=
&nb=
sp; =
=
&nb=
sp; Legend
FOR LEGEND=
RE
COEFFICIENTS EVALPLOT CAN BE USED TO SEE THE ENERGY Legend
DEPENDENCE=
OF
EACH COEFFICIENT - THIS IS AN EXTREMELY EASY AND Legend
USEFUL WAY=
TO
CHECK FOR ERRORS IN THE BASIC DATA. =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
FOR ANGULAR
DISTRIBUTION EVALPLOT CAN BE USED TO PLOT THEM AT Legend
EACH ENERG=
Y THAT
THEY ARE TABULATED - THIS IS ALSO AN EASY AND Legend
USEFUL WAY=
TO
CHECK FOR ERRORS. =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
I/O UNIT
DEFINITIONS =
&nb=
sp; =
&nb=
sp;
Legend
-------------------- =
&nb=
sp; =
&nb=
sp;
Legend
UNIT DESCRIPTION =
&nb=
sp; =
&nb=
sp;
Legend
---- ----------- =
&nb=
sp; =
&nb=
sp;
Legend
2 INPUT CARDS =
&nb=
sp; =
&nb=
sp;
Legend
3 OUTPUT REPORT<=
span
style=3D'mso-spacerun:yes'> =
&nb=
sp; =
&nb=
sp;
Legend
10 ORIGINAL DATA IN ENDF/B
FORMAT =
&nb=
sp;
Legend
11 FINAL DATA IN ENDF/B FORMAT<=
span
style=3D'mso-spacerun:yes'> =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
OPTIONAL
STANDARD FILE NAMES (SEE SUBROUTINE FILIO1 AND FILIO2) Legend
--------------------------------------------------------------- Legend
UNIT FILE NAME =
&nb=
sp; =
&nb=
sp;
Legend
---- ---------- =
&nb=
sp; =
&nb=
sp;
Legend
2 LEGEND.INP =
=
&nb=
sp; =
Legend
3 LEGEND.LST =
&nb=
sp; =
&nb=
sp;
Legend
10 ENDFB.IN =
&nb=
sp; =
&nb=
sp;
Legend
11 ENDFB.OUT =
&nb=
sp;
=
&nb=
sp; Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
INPUT CARD=
=
&nb=
sp; =
&nb=
sp;
Legend
----------=
=
&nb=
sp; =
=
Legend
CARD COLS. FORMAT DESCRIPTION =
&nb=
sp; =
Legend
---- ----- ------ ----------- =
&nb=
sp; =
Legend
1 1-11 E11.4 FRACTIONAL THINNING
CRITERIA &nbs=
p;
=
Legend
12-2=
2 I11 MAXIMUM NUMBER OF POINTS IN
ANGULAR DISTRIBUTION
Legend
=
RECONSTRUCTED FROM LEGENDRE COEFFICIENTS (PRESENT Legend
=
LIMITS ARE 11 TO 60000 POINTS) =
&nb=
sp;
Legend
=
*THIS OPTION CAN BE USED TO RUN QUICK, BUT NOT
Legend
=
NECESSARILY SO ACCURATE CALCULATIONS - TO ROUGHLY Legend
=
SEE WHAT THE ANGULAR DISTRIBUTIONS LOOK LIKE.
Legend
=
*IT IS RECOMMENDED THAT YOU USE 0 AS INPUT - IN Legend
=
WHICH CASE THE PROGRAM WILL USE THE MAXIMUM
Legend
=
ALLOWABLE NUMBER OF POINTS =3D 60000. =
Legend
23-3=
3 I11 TABULATED ANGULAR DISTRIBUTI=
ON
TREATMENT =
Legend
=
=3D 0 - COPY TABLES =
&nb=
sp; =
Legend
=
=3D 1 - LINEARIZE TABLES (OUTPUT TABLES) =
Legend
=
=3D 2 - LINEARIZE AND THIN TABLES (OUTPUT TABLES) Legend
34-4=
4 I11 LEGENDRE COEFFICIENT
TREATMENT &nb=
sp; =
Legend
=
=3D 0 - COPY LEGENDRE COEFFICIENTS =
Legend
=
=3D 1 - RECONSTRUCT TABULATED ANGULAR DISTRIBUTION. Legend
=
&nb=
sp;
(OUTPUT TABLES). &=
nbsp; &nbs=
p; &=
nbsp;
Legend
=
=3D 2 - RECONSTRUCT TABULATED ANGULAR DISTRIBUTION. Legend
=
&nb=
sp;
(OUTPUT LEGENDRE COEFFICIENTS). =
Legend
45-5=
5 I11 NEGATIVE ANGULAR DISTRIBUTION
TREATMENT. =
Legend
=
=3D 0 - NO CORRECTION =
&nb=
sp;
Legend
=
=3D 1 - TABULATE DATA - NO CORRECTION. =
Legend
=
&nb=
sp;
- LEGENDRE DATA - CHANGE COEFFICIENTS =
Legend
=
&nb=
sp;
(NONE BY MORE THAN 1.0 PER-CENT - CAN BE Legend
=
&nb=
sp;
CHANGED BY INPUT).  =
;
=
Legend
=
=3D 2 - FORCE DISTRIBUTIONS TO BE POSITIVE =
Legend
=
&nb=
sp;
(TABULATED OR LEGENDRE DATA). =
Legend
56-6=
6 I11 LEGENDRE COEFFICIENT VARIATI=
ON
TEST FLAG.
Legend
=
=3D 0 - TEST TESTS. =
&nb=
sp; =
Legend
=
=3D 1 - PERFORM TESTS, =
&nb=
sp;
Legend
=
&nb=
sp;
(A) LEGENDRE ORDER INCREASES WITH ENERGY. Legend
=
&nb=
sp;
(C) MONOTONIC VARIATION OF COEFFICIENTS
Legend
=
&nb=
sp;
AS A FUNCTION OF ENERGY. =
Legend
=
&nb=
sp;
(C) COEFFICIENTS DECREASE AS A FUNCTION OF Legend
=
&nb=
sp; LEGENDRE
ORDER. =
&nb=
sp;
Legend
2 1-60 60A1 ENDF/B INPUT DATA FILENAME =
&nb=
sp;
Legend
=
(STANDARD OPTION =3D ENDFB.IN) =
&nb=
sp;
Legend
3 1-60 60A1 ENDF/B OUTPUT DATA FILENAME =
&nb=
sp;
Legend
=
(STANDARD OPTION =3D ENDFB.OUT) =
&nb=
sp;
Legend
4-N 1- 6 I6 LOWER MAT LIMIT =
&nb=
sp; =
Legend
7-
8 I2 LOWER MF LIMIT =
&nb=
sp; =
Legend
9-11 I3
12-1=
7 I6 UPPER MAT LIMIT =
&nb=
sp; =
Legend
18-1=
9 I2 UPPER MF LIMIT =
&nb=
sp; =
Legend
20-2=
2 I3 UPPER MT LIMIT =
&nb=
sp; =
Legend
23-3=
3 E11.4 LOWER ENERGY LIMIT =
&nb=
sp;
Legend
34-4=
4 E11.4 UPPER ENERGY LIMIT =
=
&nb=
sp; Legend
45-5=
5 E11.4 MINIMUM ALLOWABLE VALUE OF ANGULAR
DISTRIBUTION
Legend
56-6=
6 E11.4 ALLOWABLE FRACTION (NOT PER-CENT) =
CHANGE
IN ANY
Legend
=
ONE LEGENDRE COEFFICIENT TO MAKE THE ANGULAR
Legend
=
DISTRIBUTION POSITIVE (AND AT LEAST EQUAL TO THE Legend
=
INPUT MINIMUM ALLOWABLE VALUE). =
Legend
=
&nb=
sp; =
&nb=
sp; =
Legend
*UP TO 100
MAT/MT/E RANGES MAY BE INPUT, EACH SPECIFYING AN
Legend
ALLO=
WABLE
MINIMUM SIGMA AND MAXIMUM CHANGE IN COEFFICIENTS.
Legend
*INPUT IS
TERMINATED BY A BLANK CARD. =
&nb=
sp;
Legend
*ALL MAY/M=
T/E
RANGES NOT SPECIFIED BY INPUT WILL BE TREATED BY Legend
ALLO=
WING A
MINIMUM SIGMA OF 0.001 (1 MILLI-BARN) AND A CHANGE Legend
IN E=
ACH
COEFFICIENT BY UP TO 0.01 (1 PER-CENT). =
Legend
*THESE MAT=
/MT/E
RANGES ARE NOT USED TO CORRECT ALL ANGULAR
Legend
DISTRIBUTIONS WHERE SIGMA IS LESS THAN THE MINIMUM. THEY ARE Legend
ONLY=
USED
TO CORRECT DISTRIBUTION THAT ARE NEGATIVE AND TO
Legend
INSU=
RE THAT
THE CROSS SECTION AT THE COSINES WHERE THE ANGULAR Legend
DISTRIBUTION ARE INITIALLY NEGATIVE ARE CORRECTED TO BE POSITIVE Legend
AND =
AT
LEAST AS LARGE AS THE MINIMUM ALLOWABLE SIGMA (SPECIFIED Legend
BY
INPUT). =
=
&nb=
sp; =
&nb=
sp;Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
EXAMPLE IN=
PUT
NO. 1 =
&nb=
sp; =
&nb=
sp;
Legend
------------------- =
=
&nb=
sp; =
Legend
PROCESS BO=
TH
LEGENDRE COEFFICIENTS AND TABULATED DATA TO OBTAIN Legend
ANGULAR
DISTRIBUTION WHICH ARE ACCURATE TO WITHIN 0.1 PER-CENT Legend
AND OUTPUT
UNCORRECTED TABULATED ANGULAR DISTRIBUTION USING
Legend
A MAXIMUM =
OF 501
POINTS IN EACH TABULATED ANGULAR DISTRIBUTION. Legend
SINCE LEGE=
NDRE
COEFFICIENTS WILL NOT BE CORRECTED THE INPUT NEED Legend
NOT SPECIFY
MAT/MT/E RANGES. =
&nb=
sp;
=
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
READ
/ENDFB6/K300/LEAD.IN AND WRITE /ENDFB6/K300/LEAD.OUT =
Legend
=
&nb=
sp; =
&nb=
sp; =
Legen=
d
THE FOLLOW=
ING 4
INPUT LINES ARE REQUIRED, =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
1.00000- 3
501 =
2 =
1 =
0 &nbs=
p;
Legend
/ENDFB6/K300/LEAD.IN =
&nb=
sp; =
&nb=
sp;
Legend
/ENDFB6/K300/LEAD.OUT =
&nb=
sp; =
&nb=
sp;
Legend
(BLANK CARD
TERMINATED INPUT) =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
Legend
EXAMPLE IN=
PUT
NO. 2 =
&nb=
sp; =
&nb=
sp;
Legend
------------------- =
&nb=
sp; =
&nb=
sp;
Legend
PROCESS BO=
TH
LEGENDRE COEFFICIENTS AND TABULATED DATA TO OBTAIN Legend
ANGULAR
DISTRIBUTION WHICH ARE ACCURATE TO WITHIN 0.1 PER-CENT Legend
AND OUTPUT
CORRECTED TABULATED ANGULAR DISTRIBUTION (ONLY THOSE Legend
RE-CONSTRU=
CTED
FROM LEGENDRE COEFFICIENTS WILL BE CORRECTED). Legend
FOR ALL MA=
T/MT/E
CORRECT NEGATIVE ANGULAR DISTRIBUTION TO A VALUE Legend
OF 0.01 (10
MILLI-BARNS) AND ALLOW LEGENDRE COEFFICIENTS TO BE Legend
CHANGED BY=
UP TO
0.02 (2 PER-CENT). =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
USE THE DE=
FAULT
FILENAMES ENDFB.IN AND ENDFB.OUT (THIS CAN BE Legend
DONE BY LE=
AVING
THE SECOND AND THIRD INPUT LINES BLANK). =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
THE FOLLOW=
ING 5
INPUT LINES ARE REQUIRED, =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp;
=
Legend
1.00000- 3
501 =
2 =
1 =
1 &nbs=
p;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
=
&nb=
sp; =
&nb=
sp; =
=
Legend
1 1 1=
999999999 0.00000+ 0 3.00000+ 7 1.00000- 2 2.00000- 2 Legend
(BLANK CARD
TERMINATED INPUT) =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
EXAMPLE IN=
PUT
NO. 3 =
&nb=
sp; =
&nb=
sp;
Legend
------------------- =
&nb=
sp; =
&nb=
sp;
Legend
PROCESS BO=
TH
LEGENDRE COEFFICIENTS AND TABULATED DATA TO OBTAIN Legend
ANGULAR DISTRIBUTION WH=
ICH
ARE ACCURATE TO WITHIN 0.1 PER-CENT Legend
AND OUTPUT
CORRECTED LEGENDRE COEFFICIENTS AND UNCORRECTED
Legend
TABULATED
ANGULAR DISTRIBUTIONS. FOR MAT=3D1800, MT=3D2 CORRECT
Legend
NEGATIVE A=
NGULAR
DISTRIBUTIONS TO INSURE THE MINIMUM IS 0.01
Legend
(10 MILLI-=
BARNS)
ALLOWING EACH LEGENDRE COEFFICIENT TO CHANGE BY Legend
UP TO 0.02=
(2
PER-CENT). ALL OTHER MAT/MT/E WILL BE CORRECTED Legend
TO A MINIM=
UM OF
0.001 (1 MILLI-BARN) ALLOWING A 0.01 (1 PER-CENT) Legend
CHANGE (BU=
ILT-IN
OPTION). =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
READ
/ENDFB6/K300/LEAD.IN AND WRITE /ENDFB6/K300/LEAD.OUT =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
THE FOLLOW=
ING 5
INPUT LINES ARE REQUIRED, =
&nb=
sp;
Legend
=
&nb=
sp; =
=
&nb=
sp; Legend
1.00000- 3
501 =
2 =
2 =
1 &nbs=
p;
Legend
/ENDFB6/K300/LEAD.IN =
&nb=
sp; =
&nb=
sp;
Legend
/ENDFB6/K300/LEAD.OUT =
&nb=
sp;
=
&nb=
sp;Legend
1800 4 2=
1800 4 2 0.00000+ 0 3.=
00000+
7 1.00000- 2 2.00000- 2 Legend
(BLANK CARD
TERMINATED INPUT) =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
=
Legend
EXAMPLE IN=
PUT
NO. 4 =
&nb=
sp; =
&nb=
sp;
Legend
------------------- =
&nb=
sp; =
&nb=
sp;
Legend
TO COPY
TABULATED ANGULAR DISTRIBUTION AND CONVERT LEGENDRE Legend
COEFFICIEN=
TS TO
UNCORRECTED TABULAR DISTRIBUTIONS. =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
USE THE DE=
FAULT
FILENAMES ENDFB.IN AND ENDFB.OUT (THIS CAN BE Legend
DONE BY LE=
AVING
THE SECOND AND THIRD INPUT LINES BLANK). =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
THE FOLLOW=
ING 4
INPUT LINES ARE REQUIRED, =
&nb=
sp;
Legend
=
=
&nb=
sp; =
&nb=
sp; =
Legend
1.00000- 3
501 =
0 =
1 =
0 &nbs=
p;
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
=
=
&nb=
sp; =
&nb=
sp; Legend
(BLANK CARD
TERMINATED INPUT) =
&nb=
sp; =
Legend
=
&nb=
sp; =
&nb=
sp; =
&nb=
sp;
Legend
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
Legend